It's a little confusing to control, but I can overlook that because it looks great! I love that character design, and the colour palette is lovely. Hope to see this develop further.
Does the "gun" run out of juice after a while? It stopped firing for me. Can it be refilled?
Could use a little bit of polishing, but I dunno how hard game development is (All I know is it 'aint easy) so I shouldn't talk about improving it I should talk about
You're correct to think it is difficult to throw together something like this in 48 hours, and get everything important finished. Any lack of content or polish is thanks to the time constraint.
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It's a little confusing to control, but I can overlook that because it looks great! I love that character design, and the colour palette is lovely. Hope to see this develop further.
Does the "gun" run out of juice after a while? It stopped firing for me. Can it be refilled?
Thanks! It doesn't run out of juice but it will only work on certain things. It doesn't really communicate that well (on account of being a jam game)
Could use a little bit of polishing, but I dunno how hard game development is (All I know is it 'aint easy) so I shouldn't talk about improving it I should talk about
holy [expletive spam], this is awesome
You're correct to think it is difficult to throw together something like this in 48 hours, and get everything important finished. Any lack of content or polish is thanks to the time constraint.
Thanks for the enthusiasm!
I opened up the inventory and am trying to press C to cancel out of it and nothing's happening… it seems to be stuck…
You have to press V again to close it, it's a little unclear about that.